- Ubisoft has released PC requirements for Assassin in the Shadow of Creed
- Heralded follow-up Extreme Ray requires RTX 4090 for 60fps
- RTX 3080 can run shadows with “selective” ray tracing at 1440p, reaching 60fps
NvidiaS. Latest RTX 5090 GPU Remarkable performance leaps across the previous generation flagship GPU, with additions like multi-frame generation boosting performance using 4K ray tracing in games – and while performance is impressive based on our RTX 5090 ReviewUbisoft's Assassin in the Shadow of Creed The hardware requirements suggest that an RTX 4000 series (or older) GPU will be sufficient.
With the highly anticipated title now available for pre-order and set to launch on March 20th, Ubisoft has revealed PC requirements (pictured below). As expected, RTX 4090 is the highest recommended GPU to preset for Extreme Ray Tracing in 4K To achieve 60fps is when using DLSS 3.7, as DLSS 4 has not yet been confirmed for the title.
If the RTX 4090 can't run Shadows at these settings and maintain a good frame rate, there will be reasons to worry about the game, but as some of the other requirements show, the Super RTX 4070 will reportedly be sufficient for standard Beam-Defeat and achieving 60fps at 4K, while the RTX 3080 will do the same at 1440p.
We'll have to wait and see how the game performs on PC, as hardware requirements are rarely a good indicator of the quality of the optimization. Regardless, as a result of the benefits of frame generation and the included xess and fsr 3.1 methods Intel And Amd Along with NVIDIA DLSS 3.7, it's safe to say that the RTX 4000 (and even the RTX 3000) GPU should be quite comfortable for gamers.
DLSS, FSR and XESS are the future of the PC, whether we like it or not
With features like Grane-Gen becoming increasingly popular among many NVIDIA, AMD, and Intel users, PC gaming will never be the same. While “super-resolution” (AI upscaling lower rendering resolutions to higher output resolutions) has long been at the forefront of PC ports, while delivering better performance and image quality, it hasn't encountered such criticism to this day, still because of this. to the addition of frame generation, which is called “fake frames” by some users.
By using interpolated frames, there's a risk of increased input lag – luckily, features like Nvidia's new Reflex 2 are designed to reduce this. However, other problems such as artifacting and ghosting (while improved) are still present in some games, as is evident in Daniel Owenmultigeneration testing generation Cyberpunk 2077 As seen in YouTubeField
I already did My Frustration and Concerns About the Future of Optimization in PC Gaming It is known – and while I have no doubt that NVIDIA will work even harder to improve DLSS frame generation over time, not all GPU owners will have access to it (at least not yet). Hopefully game developers don't lose sight of the fact that games are capable of running in an acceptable manner without relying solely on frame generation to get the job done.